[personal profile] vanquishes



combat.

archeryan archer is trained in the use of bows and arrows. the greater the skill, the more deadly the shot.
• In her previous life, Estelle never used a physical bow and relied heavily on the ethereal bow created from her bound bow spell. That isn't to say she isn't capable of using a physical bow but it would be extremely odd for her.

one-handedthe art of combat using one-handed weapons such as daggers, swords, maces, and war axes. those trained in this skill deliver deadlier blows.
• Much like with her skill in archery, Estelle never uses a physical dagger and instead uses the ethereal dagger created from her bound dagger spell.

magic.

alterationthe school of alteration involves the manipulation of the physical world and its natural properties. this skill makes it easier to cast spells like waterbreathing, magical protection, and paralysis.
candlelight Creates a hovering light that lasts for sixty seconds.
oakflesh Improves the caster's armor rating by forty points for sixty seconds.
magelight Ball of light that lasts sixty seconds and sticks where it strikes.
stoneflesh Improves the caster's armor rating by sixty points for sixty seconds.
ash shell Targets that fail to resist are immobilized in hardened ash for thirty seconds.
detect life Nearby living creatures, but not undead, machines or daedra, can be seen through walls.
ironflesh Improves the caster's armor rating by eighty points for sixty seconds.
waterbreathing Can breathe under water for sixty seconds
ash rune cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for thirty seconds.
detect dead Nearby dead can be seen through walls.
paralyze Targets fail to resist are paralyzed for ten seconds.
equilibrium Convert health into magicka, caster can be killed by this effect.

conjurationthe school of conjuration governs raising the dead or summoning creations from oblivion. this skill makes it easier to cast these spells as well as soul trap and bindings.
bound dagger Create a magic dagger for one hundred-twenty seconds.
conjure familiar Summons a familiar for sixty seconds.
raise zombie Reanimate a weak dead body to fight for you for sixty seconds.
conjure flame atronach Summons a flame atronach for sixty seconds.
soul trap If a target dies within sixty seconds, fills a soul gem.
bound bow Creates a magic bow for one hundred-twenty seconds.
conjure ash spawn Summons an ash spawn for sixty seconds.
conjure frost atronach Summons a frost atronach for sixty seconds.
conjure ash guardian Creates an ash guardian that guards that location until destroyed, consumes a heart stone from inventory, without which it will be hostile.
conjure storm atronach Summons a storm atronach for sixty seconds.

destructionthe school of destruction involves harnessing the energies of fire, frost and shock. this skill makes it easier to cast spells like fireball, ice spike, and lightning Bolt.
flames A gout of fire that does eight points of damage per second, targets on fire take extra damage.
frostbite A blast of cold that does eight points of damage per second to health and stamina.
sparks Lightning that does eight points of shock damage per second to health and magicka.
fire rune Cast on nearby surface, it explodes for fifty points of fire damage when enemies come near.
frost rune Cast on nearby surface, it explodes for fifty points of frost damage when enemies come near.
ice spike A spike of ice that does twenty-five points of frost damage to health and stamina.
lightning rune Cast on a nearby surface it explodes for fifty points of shock damage when enemies come near.
chain lightning Lightning bolt that does forty points of shock damage to health and half to magicka then leaps to a new target.
frost cloak For sixty seconds, opponents in melee range takes eight points of frost damage and stamina damage per second.
ice storm A freezing whirlwind that does forty points of frost damage per second to health and stamina.
whirlwind cloak For sixty seconds, opponents in melee range have a chance of being flung away.
icy spear A spear of ice that does sixty points of frost damage to health and stamina.
wall of frost Sprayed on the ground, it creates a wall of frost that does fifty points of frost damage per second.
blizzard Targets take twenty points of frost damage for ten seconds, plus stamina damage.

enchantingthe more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.
• As a skilled enchanter, Estelle was capable of adding a number of different magical effects to weapons, armor, clothes and jewelry providing she understood the effects and had the necessary soul gems needed.

illusionthe school of illusion involves manipulating the mind of the enemy. this skill makes it easier to cast spells like fear, calm, and invisibility.
clairvoyance Shows the path to the current goal.
courage Target won't flee for sixty seconds and gets from extra health and stamina.
fury Creatures and weak-minded people will attack anything nearby for thirty seconds.
calm Creatures and weak-minded people won't fight for thirty seconds.
fear Creatures and weak-minded people flee from combat for thirty seconds.
muffle You move more quietly for one hundred-eighty seconds.
invisibility Caster is invisible for thirty seconds.

restorationthe school of restoration involves control over life forces. this skill makes it easier to cast spells like healing, turn undead, and magical wards.
healing Heals the caster ten points worth of health per second.
lesser ward Increases armor rating by forty points and negates up to forty points of spell damage or effects.
fast healing Heals the cast fifty points worth of health.
healing hands Heals the targets ten points worth of health per seconds, but no undead, atronachs or machines.
necromantic healing Heals the undead targets ten points worth of health per seconds, but not the living, atronachs or machines.
steadfast ward Increases armor rating by sixty points and negates up to sixty points of spell damage or effects.
poison rune Targets that fail to resist take three poitns of poison damage per second for thirty seconds.

stealth.

alchemyan alchemist can create magical potions and deadly poisons.
• As a member of the Breton race in her previous life, she had a natural inclination toward alchemy which is basically what it says on the tin- brewing potions and poisons from a number of ingredients found in Tamriel. Ever wondered what a Saber Cat eyes tastes like? She did too.

lockpickingthe art of lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks.
• When Estelle left home, a portion of her teenager years was spent thieving what she needed and because of this she became talented enough to open most simple locks she came across while she traveled and cursing as her lockpicks break on the more complicated ones.

pickpocketthe stealthy art of picking an unsuspecting target's pockets. a skilled pickpocketer is less likely to be caught and is more likely to loot valuables.
• Let's just make this clear, she is definitely not in the above category of "skilled" pickpockets. In fact, she rightly sucked at it which is probably why she managed by with petty thefts and burglaries.

sneaksneaking is the art of moving unseen and unheard. highly skilled sneaks can even hide in plain sight.
• Again, being a shitty kid with no money and no food meant a lot of time spent borrowing things (like food and money) without permission or any intent to return it. Along with spells like muffle and invisibility, she became skilled in remaining unseen when needed.

powers & abilities.

agent of dibella
• Ten percent more melee damage against the opposite sex.

agent of mara
• Offers a permanent fifteen percent reduction in damage inflicted by offensive spells.

dragonborn frost
• Allows her Frost Breath shout to encase foes in ice for fifteen seconds.

dragonskin
• Breton racial power. Her Breton blood allows her to absorb fifty percent of magicka from hostile spells for sixty seconds when activated. Can only be used once a day.

magic resistance
• Breton blood grants a natural twenty-five perfect resistance to magic.

mora's agony
• Summons a field of writhing tentacles that last thirty seconds and poisons foes who enter it. Can only be used once a day.

sailor's repose
• Healing spells are ten percent more powerful.

secret of arcana
• Spells cost no magicka for thirty seconds. Can only be used once a day.

seeker of shadows
• Stealth skills are all ten percent more effective. Meaning that locks are easier to pick, you're harder to see while sneaking and you have a slightly easier time while picking pockets.

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