skills & abilities
Nov. 1st, 2016 12:00 amcombat. ﹙ archery ﹚ an archer is trained in the use of bows and arrows. the greater the skill, the more deadly the shot. ﹙ one-handed ﹚ the art of combat using one-handed weapons such as daggers, swords, maces, and war axes. those trained in this skill deliver deadlier blows. magic. ﹙ alteration ﹚ the school of alteration involves the manipulation of the physical world and its natural properties. this skill makes it easier to cast spells like waterbreathing, magical protection, and paralysis. • oakflesh Improves the caster's armor rating by forty points for sixty seconds. • magelight Ball of light that lasts sixty seconds and sticks where it strikes. • stoneflesh Improves the caster's armor rating by sixty points for sixty seconds. • ash shell Targets that fail to resist are immobilized in hardened ash for thirty seconds. • detect life Nearby living creatures, but not undead, machines or daedra, can be seen through walls. • ironflesh Improves the caster's armor rating by eighty points for sixty seconds. • waterbreathing Can breathe under water for sixty seconds • ash rune cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for thirty seconds. • detect dead Nearby dead can be seen through walls. • paralyze Targets fail to resist are paralyzed for ten seconds. • equilibrium Convert health into magicka, caster can be killed by this effect. ﹙ conjuration ﹚ the school of conjuration governs raising the dead or summoning creations from oblivion. this skill makes it easier to cast these spells as well as soul trap and bindings. • conjure familiar Summons a familiar for sixty seconds. • raise zombie Reanimate a weak dead body to fight for you for sixty seconds. • conjure flame atronach Summons a flame atronach for sixty seconds. • soul trap If a target dies within sixty seconds, fills a soul gem. • bound bow Creates a magic bow for one hundred-twenty seconds. • conjure ash spawn Summons an ash spawn for sixty seconds. • conjure frost atronach Summons a frost atronach for sixty seconds. • conjure ash guardian Creates an ash guardian that guards that location until destroyed, consumes a heart stone from inventory, without which it will be hostile. • conjure storm atronach Summons a storm atronach for sixty seconds. ﹙ destruction ﹚ the school of destruction involves harnessing the energies of fire, frost and shock. this skill makes it easier to cast spells like fireball, ice spike, and lightning Bolt. • frostbite A blast of cold that does eight points of damage per second to health and stamina. • sparks Lightning that does eight points of shock damage per second to health and magicka. • fire rune Cast on nearby surface, it explodes for fifty points of fire damage when enemies come near. • frost rune Cast on nearby surface, it explodes for fifty points of frost damage when enemies come near. • ice spike A spike of ice that does twenty-five points of frost damage to health and stamina. • lightning rune Cast on a nearby surface it explodes for fifty points of shock damage when enemies come near. • chain lightning Lightning bolt that does forty points of shock damage to health and half to magicka then leaps to a new target. • frost cloak For sixty seconds, opponents in melee range takes eight points of frost damage and stamina damage per second. • ice storm A freezing whirlwind that does forty points of frost damage per second to health and stamina. • whirlwind cloak For sixty seconds, opponents in melee range have a chance of being flung away. • icy spear A spear of ice that does sixty points of frost damage to health and stamina. • wall of frost Sprayed on the ground, it creates a wall of frost that does fifty points of frost damage per second. • blizzard Targets take twenty points of frost damage for ten seconds, plus stamina damage. ﹙ enchanting ﹚ the more powerful the enchanter, the stronger the magic he can bind to his weapons and armor. ﹙ illusion ﹚ the school of illusion involves manipulating the mind of the enemy. this skill makes it easier to cast spells like fear, calm, and invisibility. • courage Target won't flee for sixty seconds and gets from extra health and stamina. • fury Creatures and weak-minded people will attack anything nearby for thirty seconds. • calm Creatures and weak-minded people won't fight for thirty seconds. • fear Creatures and weak-minded people flee from combat for thirty seconds. • muffle You move more quietly for one hundred-eighty seconds. • invisibility Caster is invisible for thirty seconds. ﹙ restoration ﹚ the school of restoration involves control over life forces. this skill makes it easier to cast spells like healing, turn undead, and magical wards. • lesser ward Increases armor rating by forty points and negates up to forty points of spell damage or effects. • fast healing Heals the cast fifty points worth of health. • healing hands Heals the targets ten points worth of health per seconds, but no undead, atronachs or machines. • necromantic healing Heals the undead targets ten points worth of health per seconds, but not the living, atronachs or machines. • steadfast ward Increases armor rating by sixty points and negates up to sixty points of spell damage or effects. • poison rune Targets that fail to resist take three poitns of poison damage per second for thirty seconds. stealth. ﹙ alchemy ﹚ an alchemist can create magical potions and deadly poisons. ﹙ lockpicking ﹚ the art of lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks. ﹙ pickpocket ﹚ the stealthy art of picking an unsuspecting target's pockets. a skilled pickpocketer is less likely to be caught and is more likely to loot valuables. ﹙ sneak ﹚ sneaking is the art of moving unseen and unheard. highly skilled sneaks can even hide in plain sight. powers & abilities. ﹙ agent of dibella ﹚ ﹙ agent of mara ﹚ ﹙ dragonborn frost ﹚ ﹙ dragonskin ﹚ ﹙ magic resistance ﹚ ﹙ mora's agony ﹚ ﹙ sailor's repose ﹚ ﹙ secret of arcana ﹚ ﹙ seeker of shadows ﹚ |